For the Final Week of the Campaign sees one very important bonus: Each final Sector is worth two points at the end of the Campaign- enough to seal the win for either side.
Tanks Players will have the following bonus for battles in Week 6.
Played a Massive BATTLE in Week 6 “TANKS” – 178 points Allies , 179 points Axis + 20 points in UPGRADES EACH SIDE for a 200 point per side Game. – IT Lasted For HOURS with some Great Attack Dice from the Allies and some Rather Poor Defensive Dice from the Axis for a Final Victory for the Allies , although the Axis did manage to Hold the OBJECTIVE for a FULL 2 turns , They Lost out By Not Maneuvering away from the OBJECTIVE and relied on their Shooting and Defensive Skills – Which were NOT TO BE . THIS WAS FUN FOR BOTH OF US AS WE WATCHED HOW ONE OR TWO ROLLS OF THE DICE CAN , AND DID , CHANGE THE ENTIRE OUTCOME OF THE GAME !
I am confused I thought the Soviets were fighting with us now.
Great Bonusus to the final push
One question; the instructions for Vernon are a little confusing. Which side has the Immediate Reserves, and which side has the Delayed Reserves? The rest of the confusion can probably be figured out from there.
We shall drive the Americans and British back to the sea, and make them take the Soviet with them as well.
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Warconsole Campaign Platform
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