With lots of games being played in this campaign, my kids have taken an interest in the game and want to try it out. Tomorrow we'll play Barkmann's corner. So just to see how it plays in v4 I gave it a test run tonight.
First of I changed the Panther to a Tiger, to better withstand sideshots, since the cross/bog mechanic seems too much of a change for a lone Panther to handle. Secondly is added +1 to the cross test needed to cross the bocages. Finally the commander of the Tiger get the Kurt Knispel command card.
The conditions are simple. The Allies need to capture the objective near the house and the Germans need to stop them.
More Shermans approach, but the Tiger blitzes and the infantry prepares for assault. But the Tiger misses all shots, so the infantry takes it in their own hands. bailing 1 tank and assaulting the remaining. with one stand killed in def-fire, the faust is and claims 3 tank kills....
The infantry assaults the 2 tanks in the field and once more the faust hits. in the following assault the remaining allies tank fall back and the Tiger destroys two more shermans causing the remaining tanks to run. 8-1 to the germans.
This was quick and bloody. I think the 1+ to cross was too much. So tomorrow I'll just play it as a normal cross test to go through the bocage.