D-Day Global Campaign

Flames of War Global Campaign

Every battlefield in the Global Campaign is worth something, not just as a step towards victory, but also in offering the victors in each sector a special bonus for the following sector. Here’s what you’re fighting for in Week 1.

*the Orne Bridges Bonus applies to each 50 points in your Force.

Each bonus is earned by the victorious side in that sector and its effects are applied to the following week. When the Map updates each week, the Sectors that were fought over will lock, and the side with the most victories in that Sector will capture that Sector. When your side controls a Sector once the Map updates, you will be able to apply the bonus from that Sector to battles in the following single Sector in the same lane for the next week.  These bonuses give your side an extra layer of strategy in deciding which sector is worth investing the most blood and treasure in. It’s not only about victory points towards the Campaign’s total outcome, but also which perk is going to give your side the most benefit.


  • Recce Forever says:

    Orne Bridges pocketed, on to Caen

  • James Westerfield says:

    Ok. Let’s Go!

  • Leifurs says:

    This makes it interesting. I hope the Germans will do well this week!

  • Red Beaver says:

    Great idea with these bonuses. It’s always good to have something to fight for.

  • ZP says:

    When we’re playing “Tanks”, what is the bonus of “St Lot Area” ? In Tanks, we don’t have “Reserve”…

  • Alexander Nebesky says:

    I would recommend, if playing the store campaign side by side, that you pick to follow either local or global instead of running both. I’d put the emphasis on the Global, where it will have more influence.

  • Oberst Nagten says:

    suspect you may have local disconnects. We plan on playing the paper campaign side-by-side with the on-line campaign, and so indeed both sides may gain the bonus here in not-so-sunny Pgh. Our TD will sort it out

  • Gale says:

    That Orne Bridges buff would be pretty nice. Might have to take that from the Jerries

  • vapian says:

    In first look, Orne is the sector to hit up first. 10pts in a 100pt game is a large bonus.

    But some of the bonuses from the Blue and Green routes are also pretty awesome and on a second look would probably be my target instead.

    Obviously I want my side to take everything, but it will be a case that each faction needs to focus on the route that will give them the best bonus for the next battles and ultimate victory…

  • Captain Stevens says:

    Possibly playing Fubar with my II/116th Rifle.
    6 Boat Sections
    DD Tank platoon (4)
    1 Combat Engineer platoon
    Air Support
    Any thoughts, experiences or strategies that maybe beneficial?
    “Let’s Go”

  • Guderian67 says:

    Also, I suspect that the Sainte-Mere-Eglise bonus is really only going to be useful if you’re playing the thematic mission that goes with the Cherbourg zone. Or would you suggest that players who decide to use the mission grid go through that process to determine what the mission is, then the one with the bonus choose to defend or attack, regardless of what they chose as a stance on the grid?

  • Guderian67 says:

    Question about the Orne Bridges bonus; the card says for every complete 50 points in your formation. Is that supposed to be force? Or do you only count the troops in your core formation when working this out?

  • Alexander Nebesky says:

    @All American only one side will have the bonus. It’s whether your side controls the previous zone on the Global Campaign Map.

  • Gale says:

    I really like the idea of each of these sectors offering bonuses. Really adds flavour to the campaign

  • All American says:


    In a larger group both players might have earned the bonus as it applies to Allies and Axis alike.

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